Plato wises up to esports caching
ApplianSys is pleased to announce that in rural Missouri USA, Plato R-V School District’s deployment of CACHEBOX has offloaded far more traffic than it expected, winning the network battle with large game downloads for esports.
Despite a recent bandwidth upgrade, students and teachers at Plato R-V in rural Missouri couldn’t access online content quickly enough, risking learning outcomes. IT Manager Cayl Steinbrink suspected user device updates were the likely cause.
A neighbouring school in Missouri recommended CACHEBOX to help offload updates for all the district’s devices, including Chromebook, Windows, and Apple.
Once deployed, however, CACHEBOX reports revealed gaming content as a hidden bandwidth hog. The growth of the district’s Esports Club has been meteoric, and content downloads for games have often been the #1 consumer of the district’s internet data.
‘From-the-cloud’ installation and update files for modern games are huge, regularly 25-50Gbps and higher. Multiplied by the gaming stations on campus and the many games played, subsequent congestion at Plato had been impacting the entire school.
“In deploying CACHEBOX, Cayl has been able to offload 80% of gaming demand to cache,” says CACHEBOX Consultant Marianne Cowie. “That’s a big relief considering Plato’s gaming traffic has accounted for 76% of monthly data volume (776GB of 1TB).”
Cayl is delighted by CACHEBOX’s gaming performance, “CACHEBOX is great for our gaming updates. I don’t know how our network would function without it!”
By storing and serving updates for games as well as district devices locally, at faster LAN speeds, Plato has eliminated congestion. With more bandwidth made available, learning as well as esports can benefit from a premium user experience.
Plato R-V School District aims to provide students with the technology they need to become 21st Century problem solvers. More than 600 students across 3 schools are provided with their own device, including a new fleet of 400 Chromebooks. A comprehensive 1:1 independent learning curriculum is supported by digital citizenship programmes that teach students how to use technology safely and responsibly.